000 | 04132cam a2200529 i 4500 | ||
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001 | 9781003213611 | ||
003 | FlBoTFG | ||
005 | 20240213122833.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 220730t20232023enk ob 001 0 eng | ||
040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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020 |
_a9781003213611 _qelectronic book |
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020 |
_a1003213618 _qelectronic book |
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020 |
_a9781000779226 _qelectronic book |
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020 |
_a100077922X _qelectronic book |
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020 |
_a9781000779233 _qelectronic book |
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020 |
_a1000779238 _qelectronic book |
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020 |
_z9781032100951 _qhardcover |
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020 |
_z9781032100944 _qpaperback |
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024 | 7 |
_a10.4324/9781003213611 _2doi |
|
035 | _a(OCoLC)1341399455 | ||
035 | _a(OCoLC-P)1341399455 | ||
050 | 0 | 0 |
_aP96.M34 _bC66 2023 |
072 | 7 |
_aBUS _x070060 _2bisacsh |
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072 | 7 |
_aBUS _x070110 _2bisacsh |
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072 | 7 |
_aBUS _x063000 _2bisacsh |
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072 | 7 |
_aKNT _2bicssc |
|
082 | 0 | 0 |
_a302.23068 _223/eng/20220817 |
100 | 1 |
_aConnock, Alex, _eauthor. |
|
245 | 1 | 0 |
_aMedia management and artificial intelligence : _bunderstanding media business models in the digital age / _cAlex Connock. |
264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2023. |
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264 | 4 | _c©2023 | |
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aMedia management & artificial intelligence -- Media business models -- Overview of AI -- Games -- Social networks -- Streamers -- Broadcasters -- Digital publishers -- Scripted -- Entertainment -- Factual -- Marketing content -- Creators -- Music -- Podcasters -- Esports -- The metaverse -- Future of the media business. | |
520 |
_a"This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was 'asked' about the subject of this book. "It will open incredible opportunities." This book seeks to explore them. The media is examined through four sections. 'Principles' maps business models and the key tools of AI. 'Platforms' covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. 'Producers' covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, 'Pioneers' covers emerging sectors of Podcasters, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation. Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, US, UK, Denmark and China - around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst key learning points and chapter summaries cement learning. Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management - or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor's Manual with further exercises and case studies"-- _cProvided by publisher. |
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588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aMass media _xManagement _xData processing. |
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650 | 0 |
_aArtificial intelligence _xIndustrial applications. |
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650 | 7 |
_aBUSINESS & ECONOMICS / Industries / Media & Communications Industries _2bisacsh |
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650 | 7 |
_aBUSINESS & ECONOMICS / Strategic Planning _2bisacsh |
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856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003213611 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c6072 _d6072 |