000 | 02474cam a2200577 i 4500 | ||
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001 | 9781003141594 | ||
003 | FlBoTFG | ||
005 | 20240213122831.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 220603s2022 flua ob 001 0 eng d | ||
040 |
_aOCoLC-P _beng _erda _epn _cOCoLC-P |
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020 |
_a9781003141594 _q(electronic bk.) |
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020 |
_a1003141595 _q(electronic bk.) |
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020 |
_a9781000596229 _q(electronic bk. ; _qEPUB) |
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020 |
_a1000596222 _q(electronic bk. ; _qEPUB) |
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020 |
_a9781000596151 _q(electronic bk. ; _qPDF) |
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020 |
_a100059615X _q(electronic bk. ; _qPDF) |
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020 | _z9780367693831 | ||
020 | _z0367693836 | ||
020 | _z9780367693787 | ||
020 | _z036769378X | ||
024 | 7 |
_a10.1201/9781003141594 _2doi |
|
035 | _a(OCoLC)1322841768 | ||
035 | _a(OCoLC-P)1322841768 | ||
050 | 4 |
_aGV1469.34.A97 _bS76 2022eb |
|
072 | 7 |
_aCOM _x012040 _2bisacsh |
|
072 | 7 |
_aCOM _x051460 _2bisacsh |
|
072 | 7 |
_aCOM _x057000 _2bisacsh |
|
072 | 7 |
_aAB _2bicssc |
|
082 | 0 | 4 |
_a794.8/1535 _223 |
245 | 0 | 0 |
_aStorytelling for new technologies and platforms : _ba writer's guide to theme parks, virtual reality, board games, virtual assistants, and more / _cedited by Ross Berger. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _c2022. |
|
300 |
_a1 online resource (1 volume) : _billustrations (black and white) |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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520 |
_a"This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions"-- _cProvided by publisher |
||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aVideo games _xAuthorship. |
|
650 | 0 | _aStorytelling. | |
650 | 0 | _aVirtual reality. | |
650 | 0 | _aGames and technology. | |
650 | 0 |
_aVideo games _xDesign. |
|
650 | 7 |
_aCOMPUTERS _xComputer Graphics _xGame Programming & Design. _2bisacsh |
|
650 | 7 |
_aCOMPUTERS _xVirtual Reality. _2bisacsh |
|
700 | 1 |
_aBerger, Ross, _eeditor. |
|
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/e/9781003141594 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c5887 _d5887 |