000 02016cam a2200505Mi 4500
001 9780429328725
003 FlBoTFG
005 20240213122829.0
006 m o d
007 cr |n|||||||||
008 220212s2022 flu ob 001 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9781000547719
_q(electronic bk.)
020 _a100054771X
_q(electronic bk.)
020 _a9780429328725
_q(electronic bk.)
020 _a0429328729
_q(electronic bk.)
020 _a9781000547733
_q(electronic bk. : EPUB)
020 _a1000547736
_q(electronic bk. : EPUB)
020 _z9780367349219
020 _z0367349213
020 _z9780367349189
020 _z0367349183
024 7 _a10.1201/9780429328725
_2doi
035 _a(OCoLC)1296417762
035 _a(OCoLC-P)1296417762
050 4 _aQA76.76.C672
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aCOM
_x014000
_2bisacsh
072 7 _aUG
_2bicssc
082 0 4 _a794.8/1526
_223
100 1 _aLanzinger, Franz,
_eauthor.
245 1 0 _a3D game development with Unity
_h[electronic resource] /
_cFranz Lanzinger.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press,
_c2022.
300 _a1 online resource
520 _a"This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
650 7 _aCOMPUTERS / Computer Science
_2bisacsh
650 0 _aComputer games
_xProgramming.
650 0 _aThree-dimensional display systems.
630 0 0 _aUnity (Electronic resource)
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429328725
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c5526
_d5526