000 | 03670cam a22005538i 4500 | ||
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001 | 9781003206026 | ||
003 | FlBoTFG | ||
005 | 20240213122826.0 | ||
006 | m o d | ||
007 | cr ||||||||||| | ||
008 | 221002s2023 flu ob 000 0 eng | ||
040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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020 |
_a9781003206026 _q(ebook) |
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020 | _a1003206026 | ||
020 |
_a9781000799040 _q(electronic bk. : PDF) |
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020 |
_a1000799042 _q(electronic bk. : PDF) |
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020 |
_a9781000799064 _q(electronic bk. : EPUB) |
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020 |
_a1000799069 _q(electronic bk. : EPUB) |
||
020 |
_z9781032072302 _q(hardback) |
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020 |
_z9781032061245 _q(paperback) |
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024 | 7 |
_a10.1201/9781003206026 _2doi |
|
035 | _a(OCoLC)1347434256 | ||
035 | _a(OCoLC-P)1347434256 | ||
050 | 0 | 0 | _aTA1634 |
072 | 7 |
_aCOM _x000000 _2bisacsh |
|
072 | 7 |
_aCOM _x012000 _2bisacsh |
|
072 | 7 |
_aCOM _x012040 _2bisacsh |
|
072 | 7 |
_aUB _2bicssc |
|
082 | 0 | 0 |
_a621.39/9 _223/eng/20221013 |
100 | 1 |
_aVelho, Luiz, _eauthor. |
|
245 | 1 | 0 |
_aIntroduction to visual effects : _ba computational approach / _cLuiz Velho, Bruno Madeira. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoca Raton : _bCRC Press, _c2023. |
|
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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505 | 0 | _aVirtual camera -- Optimization tools -- Estimating one camera -- Estimating two cameras -- Feature tracking -- Estimating many cameras -- Modeling tool -- Light transport and Monte Carlo -- Image based lighting. | |
520 |
_a"Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"-- _cProvided by publisher. |
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588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 | _aComputer vision. | |
650 | 0 | _aComputer graphics. | |
650 | 7 |
_aCOMPUTERS / General _2bisacsh |
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650 | 7 |
_aCOMPUTERS / Computer Graphics / General _2bisacsh |
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650 | 7 |
_aCOMPUTERS / Computer Graphics / Game Programming & Design _2bisacsh |
|
700 | 1 |
_aMadeira, Bruno _c(Computer engineer), _eauthor. |
|
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003206026 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c5050 _d5050 |