000 03670cam a22005538i 4500
001 9781003206026
003 FlBoTFG
005 20240213122826.0
006 m o d
007 cr |||||||||||
008 221002s2023 flu ob 000 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9781003206026
_q(ebook)
020 _a1003206026
020 _a9781000799040
_q(electronic bk. : PDF)
020 _a1000799042
_q(electronic bk. : PDF)
020 _a9781000799064
_q(electronic bk. : EPUB)
020 _a1000799069
_q(electronic bk. : EPUB)
020 _z9781032072302
_q(hardback)
020 _z9781032061245
_q(paperback)
024 7 _a10.1201/9781003206026
_2doi
035 _a(OCoLC)1347434256
035 _a(OCoLC-P)1347434256
050 0 0 _aTA1634
072 7 _aCOM
_x000000
_2bisacsh
072 7 _aCOM
_x012000
_2bisacsh
072 7 _aCOM
_x012040
_2bisacsh
072 7 _aUB
_2bicssc
082 0 0 _a621.39/9
_223/eng/20221013
100 1 _aVelho, Luiz,
_eauthor.
245 1 0 _aIntroduction to visual effects :
_ba computational approach /
_cLuiz Velho, Bruno Madeira.
250 _aFirst edition.
264 1 _aBoca Raton :
_bCRC Press,
_c2023.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
505 0 _aVirtual camera -- Optimization tools -- Estimating one camera -- Estimating two cameras -- Feature tracking -- Estimating many cameras -- Modeling tool -- Light transport and Monte Carlo -- Image based lighting.
520 _a"Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more. Key features include: Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library. C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects. A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aComputer vision.
650 0 _aComputer graphics.
650 7 _aCOMPUTERS / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / General
_2bisacsh
650 7 _aCOMPUTERS / Computer Graphics / Game Programming & Design
_2bisacsh
700 1 _aMadeira, Bruno
_c(Computer engineer),
_eauthor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003206026
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c5050
_d5050