000 | 05214cam a2200505Mu 4500 | ||
---|---|---|---|
001 | 9781003168683 | ||
003 | FlBoTFG | ||
005 | 20240213122825.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 210821s2021 xx o ||| 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
||
020 | _a9781000457049 | ||
020 | _a1000457044 | ||
020 |
_a9781003168683 _q(electronic bk.) |
||
020 |
_a100316868X _q(electronic bk.) |
||
020 |
_a9781000457032 _q(electronic bk. : PDF) |
||
020 |
_a1000457036 _q(electronic bk. : PDF) |
||
035 | _a(OCoLC)1264468686 | ||
035 | _a(OCoLC-P)1264468686 | ||
050 | 4 | _aR859.7.C67 | |
072 | 7 |
_aBUS _x070170 _2bisacsh |
|
072 | 7 |
_aBUS _x071000 _2bisacsh |
|
072 | 7 |
_aBUS _x066000 _2bisacsh |
|
072 | 7 |
_aMBP _2bicssc |
|
082 | 0 | 4 |
_a610.28568 _223 |
100 | 1 | _aBowditch, John. | |
245 | 1 | 4 |
_aThe Power of Virtual Reality Cinema for Healthcare Training _h[electronic resource] : _bA Collaborative Guide for Medical Experts and Media Professionals. |
260 |
_aMilton : _bProductivity Press, _c2021. |
||
300 | _a1 online resource (272 p.) | ||
500 | _aDescription based upon print version of record. | ||
505 | 0 | _aCover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures and Photographs -- Foreword -- Acknowledgments -- Note on a Key Contributor -- Editor Biographies -- Author Biographies -- Introduction -- SECTION I -- 1. Cine-VR for Healthcare (not: 360° Video) -- 2. Cine-VR Production Overview -- SECTION II -- 3. Teaching Students to Read a Patient's Room -- 4. Capturing Bedside Care in Clinical Settings -- 5. Training Trauma Care Providers at a Level 1 Trauma Center -- 6. Preparing for Cine-VR Production in Medical Environments | |
505 | 8 | _a7. Choosing Cameras and Head-Mounted Displays -- 8. Eye Tracking -- SECTION III -- 9. Training a Community How to Save a Life with NARCAN© -- 10. Nurse Education- Parkinson's Disease Beyond the Shuffle -- 11. Funding an "Introduction to Workplace Violence" Experience -- 12. Audio Considerations for Cine-VR -- 13. Emotion vs. Information in Cine-VR -- 14. Graphic Overlay in Cine-VR -- SECTION IV -- 15. Empathy Training: Diabetes and Poverty -- 16. Empathy Training: Drug Addiction -- 17. Preparation for Emotional Disturbances -- 18. Guided Simulations -- 19. Medical Accuracy on Set | |
505 | 8 | _a20. Advanced Cine-VR Production and Post-Production -- 21. Distribution Models -- Glossary -- Index | |
520 | _aCinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University's GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 | _aVirtual reality in medicine. | |
650 | 0 |
_aMedicine _xStudy and teaching _xTechnological innovations. |
|
650 | 0 |
_aMedical personnel _xTraining of _xAudio-visual aids. |
|
650 | 7 |
_aBUSINESS & ECONOMICS / Leadership _2bisacsh |
|
650 | 7 |
_aBUSINESS & ECONOMICS / Training _2bisacsh |
|
700 | 1 | _aWilliams, Eric R. | |
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003168683 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c4950 _d4950 |