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001 9781003168683
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008 210821s2021 xx o ||| 0 eng d
040 _aOCoLC-P
_beng
_cOCoLC-P
020 _a9781000457049
020 _a1000457044
020 _a9781003168683
_q(electronic bk.)
020 _a100316868X
_q(electronic bk.)
020 _a9781000457032
_q(electronic bk. : PDF)
020 _a1000457036
_q(electronic bk. : PDF)
035 _a(OCoLC)1264468686
035 _a(OCoLC-P)1264468686
050 4 _aR859.7.C67
072 7 _aBUS
_x070170
_2bisacsh
072 7 _aBUS
_x071000
_2bisacsh
072 7 _aBUS
_x066000
_2bisacsh
072 7 _aMBP
_2bicssc
082 0 4 _a610.28568
_223
100 1 _aBowditch, John.
245 1 4 _aThe Power of Virtual Reality Cinema for Healthcare Training
_h[electronic resource] :
_bA Collaborative Guide for Medical Experts and Media Professionals.
260 _aMilton :
_bProductivity Press,
_c2021.
300 _a1 online resource (272 p.)
500 _aDescription based upon print version of record.
505 0 _aCover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures and Photographs -- Foreword -- Acknowledgments -- Note on a Key Contributor -- Editor Biographies -- Author Biographies -- Introduction -- SECTION I -- 1. Cine-VR for Healthcare (not: 360° Video) -- 2. Cine-VR Production Overview -- SECTION II -- 3. Teaching Students to Read a Patient's Room -- 4. Capturing Bedside Care in Clinical Settings -- 5. Training Trauma Care Providers at a Level 1 Trauma Center -- 6. Preparing for Cine-VR Production in Medical Environments
505 8 _a7. Choosing Cameras and Head-Mounted Displays -- 8. Eye Tracking -- SECTION III -- 9. Training a Community How to Save a Life with NARCAN© -- 10. Nurse Education- Parkinson's Disease Beyond the Shuffle -- 11. Funding an "Introduction to Workplace Violence" Experience -- 12. Audio Considerations for Cine-VR -- 13. Emotion vs. Information in Cine-VR -- 14. Graphic Overlay in Cine-VR -- SECTION IV -- 15. Empathy Training: Diabetes and Poverty -- 16. Empathy Training: Drug Addiction -- 17. Preparation for Emotional Disturbances -- 18. Guided Simulations -- 19. Medical Accuracy on Set
505 8 _a20. Advanced Cine-VR Production and Post-Production -- 21. Distribution Models -- Glossary -- Index
520 _aCinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University's GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aVirtual reality in medicine.
650 0 _aMedicine
_xStudy and teaching
_xTechnological innovations.
650 0 _aMedical personnel
_xTraining of
_xAudio-visual aids.
650 7 _aBUSINESS & ECONOMICS / Leadership
_2bisacsh
650 7 _aBUSINESS & ECONOMICS / Training
_2bisacsh
700 1 _aWilliams, Eric R.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9781003168683
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c4950
_d4950