000 | 03401cam a2200481M 4500 | ||
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001 | 9781003052838 | ||
003 | FlBoTFG | ||
005 | 20240213122824.0 | ||
006 | m d | ||
007 | cr ||||||||||| | ||
008 | 210402s2021 flu o ||| 0 eng d | ||
040 |
_aOCoLC-P _beng _cOCoLC-P |
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020 |
_a1000378411 _q(electronic bk.) |
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020 |
_a9781000378412 _q(electronic bk.) |
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020 |
_a9781003052838 _q(electronic bk.) |
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020 |
_a1003052835 _q(electronic bk.) |
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020 |
_a9781000378474 _q(electronic bk. : EPUB) |
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020 |
_a1000378470 _q(electronic bk. : EPUB) |
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035 | _a(OCoLC)1244534834 | ||
035 | _a(OCoLC-P)1244534834 | ||
050 | 4 | _aHN49.C6 | |
072 | 7 |
_aCOM _x079010 _2bisacsh |
|
072 | 7 |
_aPOL _x002000 _2bisacsh |
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072 | 7 |
_aTEC _x017000 _2bisacsh |
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072 | 7 |
_aUG _2bicssc |
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082 | 0 | 4 |
_a307.1/4 _223 |
245 | 0 | 0 |
_aAUGMENTED AND MIXED REALITY FOR COMMUNITIES _h[electronic resource]. |
260 |
_aBOCA RATON : _bCRC PRESS, _c2021. |
||
300 | _a1 online resource | ||
520 | _aUsing mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokmon Go illustrated how evenforgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors withinthis volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions. | ||
588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aCommunity development _xData processing. |
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650 | 0 |
_aCivic improvement _xData processing. |
|
650 | 0 |
_aAugmented reality _xSocial aspects. |
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650 | 0 |
_aMixed reality _xSocial aspects. |
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650 | 0 |
_aCommunity life _xTechnological innovations. |
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650 | 7 |
_aCOMPUTERS / Social Aspects / Human-Computer Interaction _2bisacsh |
|
650 | 7 |
_aPOLITICAL SCIENCE / Public Policy / City Planning & Urban Development _2bisacsh |
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650 | 7 |
_aTECHNOLOGY / Industrial Health & Safety _2bisacsh |
|
700 | 1 |
_aFisher, Joshua A., _d1987- _eeditor. |
|
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9781003052838 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c4734 _d4734 |