000 03842cam a22005778i 4500
001 9780429276996
003 FlBoTFG
005 20240213122822.0
006 m d | |
007 cr |||||||||||
008 190821s2020 enk ob 001 0 eng
040 _aOCoLC-P
_beng
_erda
_cOCoLC-P
020 _a9780429276996
_q(ebook)
020 _a0429276990
020 _a9781000750966
_q(electronic bk. : PDF)
020 _a1000750965
_q(electronic bk. : PDF)
020 _a9781000751086
_q(electronic bk. : Mobipocket)
020 _a1000751082
_q(electronic bk. : Mobipocket)
020 _a9781000751208
_q(electronic bk. : EPUB)
020 _a1000751201
_q(electronic bk. : EPUB)
020 _z9780367228187
_q(hardback)
035 _a(OCoLC)1114281958
035 _a(OCoLC-P)1114281958
050 0 0 _aGV1469.34.S52
072 7 _aLAN
_x025000
_2bisacsh
072 7 _aSOC
_x010000
_2bisacsh
072 7 _aSOC
_x051000
_2bisacsh
072 7 _aGL
_2bicssc
082 0 0 _a794.8
_223
245 0 0 _aFeminist war games? :
_bmechanisms of war, feminist values, and interventional games /
_cedited by Jon Saklofske, Alyssa Arbuckle, and Jon Bath.
264 1 _aAbingdon, Oxon ;
_aNew York, NY :
_bRoutledge,
_c2020.
300 _a1 online resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bn
_2rdamedia
338 _aonline resource
_bnc
_2rdacarrier
490 1 _aDigital research in the arts and humanities
520 _a"Feminist War Games explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially-engaged games"--
_cProvided by publisher.
588 _aOCLC-licensed vendor bibliographic record.
650 0 _aVideo games
_xSocial aspects.
650 0 _aWar games
_xSocial aspects.
650 0 _aViolence in video games
_xSocial aspects.
650 0 _aFeminism.
650 7 _aLANGUAGE ARTS & DISCIPLINES / Library & Information Science
_2bisacsh
650 7 _aSOCIAL SCIENCE / Feminism & Feminist Theory
_2bisacsh
650 7 _aSOCIAL SCIENCE / Violence in Society
_2bisacsh
700 1 _aSaklofske, Jon,
_eeditor.
700 1 _aArbuckle, Alyssa,
_eeditor.
700 1 _aBath, Jon,
_eeditor.
856 4 0 _3Taylor & Francis
_uhttps://www.taylorfrancis.com/books/9780429276996
856 4 2 _3OCLC metadata license agreement
_uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf
999 _c4476
_d4476