000 | 03842cam a22005778i 4500 | ||
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001 | 9780429276996 | ||
003 | FlBoTFG | ||
005 | 20240213122822.0 | ||
006 | m d | | | ||
007 | cr ||||||||||| | ||
008 | 190821s2020 enk ob 001 0 eng | ||
040 |
_aOCoLC-P _beng _erda _cOCoLC-P |
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020 |
_a9780429276996 _q(ebook) |
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020 | _a0429276990 | ||
020 |
_a9781000750966 _q(electronic bk. : PDF) |
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020 |
_a1000750965 _q(electronic bk. : PDF) |
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020 |
_a9781000751086 _q(electronic bk. : Mobipocket) |
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020 |
_a1000751082 _q(electronic bk. : Mobipocket) |
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020 |
_a9781000751208 _q(electronic bk. : EPUB) |
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020 |
_a1000751201 _q(electronic bk. : EPUB) |
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020 |
_z9780367228187 _q(hardback) |
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035 | _a(OCoLC)1114281958 | ||
035 | _a(OCoLC-P)1114281958 | ||
050 | 0 | 0 | _aGV1469.34.S52 |
072 | 7 |
_aLAN _x025000 _2bisacsh |
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072 | 7 |
_aSOC _x010000 _2bisacsh |
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072 | 7 |
_aSOC _x051000 _2bisacsh |
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072 | 7 |
_aGL _2bicssc |
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082 | 0 | 0 |
_a794.8 _223 |
245 | 0 | 0 |
_aFeminist war games? : _bmechanisms of war, feminist values, and interventional games / _cedited by Jon Saklofske, Alyssa Arbuckle, and Jon Bath. |
264 | 1 |
_aAbingdon, Oxon ; _aNew York, NY : _bRoutledge, _c2020. |
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300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bn _2rdamedia |
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338 |
_aonline resource _bnc _2rdacarrier |
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490 | 1 | _aDigital research in the arts and humanities | |
520 |
_a"Feminist War Games explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play and analysis of games that focus on armed conflict and economies of violence. Focusing on the ways that games, both digital and table-top, can function as narratives, arguments, methods, and instruments of research, the volume demonstrates the impact of computing technologies on our perceptions, ideologies, and actions. Exploring the compatibility between feminist values and systems of war through games is a unique way to pose destabilizing questions, solutions, and approaches; to prototype alternative narratives; and to challenge current idealizations and assumptions. Positing that feminist values can be asserted as a critical method of design, as an ideological design influence, and as a lens that determines how designers and players interact with and within arenas of war, the book addresses the persistence and brutality of war and issues surrounding violence in games, whilst also considering the place and purpose of video games in our cultural moment. Feminist War Games is a timely volume that questions the often-toxic nature of online and gaming cultures. As such, the book will appeal to a broad variety of disciplinary interests, including sociology, education, psychology, literature, history, politics, game studies, digital humanities, media and cultural studies, and gender studies, as well as those interested in playing, or designing, socially-engaged games"-- _cProvided by publisher. |
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588 | _aOCLC-licensed vendor bibliographic record. | ||
650 | 0 |
_aVideo games _xSocial aspects. |
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650 | 0 |
_aWar games _xSocial aspects. |
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650 | 0 |
_aViolence in video games _xSocial aspects. |
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650 | 0 | _aFeminism. | |
650 | 7 |
_aLANGUAGE ARTS & DISCIPLINES / Library & Information Science _2bisacsh |
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650 | 7 |
_aSOCIAL SCIENCE / Feminism & Feminist Theory _2bisacsh |
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650 | 7 |
_aSOCIAL SCIENCE / Violence in Society _2bisacsh |
|
700 | 1 |
_aSaklofske, Jon, _eeditor. |
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700 | 1 |
_aArbuckle, Alyssa, _eeditor. |
|
700 | 1 |
_aBath, Jon, _eeditor. |
|
856 | 4 | 0 |
_3Taylor & Francis _uhttps://www.taylorfrancis.com/books/9780429276996 |
856 | 4 | 2 |
_3OCLC metadata license agreement _uhttp://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf |
999 |
_c4476 _d4476 |