000 | 04148cam a2200613 i 4500 | ||
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001 | on1290642316 | ||
003 | OCoLC | ||
005 | 20240523125543.0 | ||
006 | m o d | ||
007 | cr cnu|||unuuu | ||
008 | 220103s2021 enk ob 001 0 eng d | ||
040 |
_aDG1 _beng _erda _epn _cDG1 _dOCLCO _dOCLCF _dOCLCO _dOCLCQ _dUPM _dOCLCQ _dORMDA _dLANGC _dYDX _dOCLCQ _dOCLCO _dOCLCL _dOCLCQ |
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020 |
_a9781119887294 _q(electronic bk. : oBook) |
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020 |
_a1119887291 _q(electronic bk. : oBook) |
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020 | _z9781786307705 | ||
024 | 7 |
_a10.1002/9781119887294 _2doi |
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029 | 1 |
_aAU@ _b000070461767 |
|
035 | _a(OCoLC)1290642316 | ||
037 |
_a9781786307705 _bO'Reilly Media |
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050 | 4 | _aHD45 | |
082 | 0 | 4 |
_a658.4/062 _223 |
049 | _aMAIN | ||
100 | 1 |
_aFleury, Sylvain, _eauthor. |
|
245 | 1 | 0 |
_aImmersive technologies to accelerate innovation : _bhow virtual and augmented reality enables the co-creation of concepts / _cSylvain Fleury, Simon Richir. |
264 | 1 |
_aLondon, UK : _bISTE, Ltd. ; _aHoboken, NJ : _bWiley, _c2021. |
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300 | _a1 online resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
||
490 | 1 |
_aInnovation, entrepreneurship, management series. Smart innovation set ; _vvolume 38 |
|
505 | 0 | _aInnovation Management: Issues and Key Points for a Vital and Strategic Process -- Creativity and Cognition: Factors and Biases of Mental Processes Involved in Creative Activities -- Physical and Virtual Environments and their Influence on Creativity -- User-Centered Innovation Methods: Design Thinking, Double Diamond, Lean UX and Time to Concept -- Some Creative Problem-Solving Methods: TRIZ, C-K, CPS, Design Sprint -- All-Terrain Ideation Techniques: Brainstorming, Brainwriting, Brainsketching, Bodystorming and Immersive-Storming -- Immersive Tools for Every Innovative Situation -- A Successful Immersive Experience for More Creativity -- Conclusion -- References -- Index -- Other titles from iSTE in Innovation, Entrepreneurship and Management. | |
504 | _aIncludes bibliographical references and index. | ||
588 | 0 | _aOnline resource; title from PDF title page (John Wiley, viewed January 3, 2022). | |
520 | _aThe digital transformation of companies is both a competitive challenge and a complex step for large groups and industries, and at the same time a tremendous opportunity. This transformation is entering a new dimension with the development of immersive technologies such as virtual reality, mixed reality and augmented reality, which are revolutionizing the way we generate content as well as visualize and interact with models and data. The challenges of innovation and digital transformation within companies are now converging. Research shows the potential that immersive technologies have to accelerate the first steps of the innovation process. The objective of this book is to provide a clear vision of the state of research on immersive technologies for design and to deliver practical recommendations for companies wishing to improve their innovation process. | ||
590 |
_aJohn Wiley and Sons _bWiley Online Library: Complete oBooks |
||
650 | 0 |
_aTechnological innovations _xManagement. |
|
650 | 0 | _aVirtual reality. | |
650 | 0 | _aAugmented reality. | |
650 | 2 | _aVirtual Reality | |
650 | 6 |
_aInnovations _xGestion. |
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650 | 6 | _aR�ealit�e virtuelle. | |
650 | 6 | _aR�ealit�e augment�ee. | |
650 | 7 |
_avirtual reality. _2aat |
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650 | 7 |
_aaugmented reality. _2aat |
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650 | 7 |
_aAugmented reality _2fast |
|
650 | 7 |
_aTechnological innovations _xManagement _2fast |
|
650 | 7 |
_aVirtual reality _2fast |
|
700 | 1 |
_aRichir, Simon, _eauthor. |
|
758 |
_ihas work: _aIMMERSIVE TECHNOLOGIES TO ACCELERATE INNOVATION (Text) _1https://id.oclc.org/worldcat/entity/E39PD3cbTGG3b9mcv78TrKJTRC _4https://id.oclc.org/worldcat/ontology/hasWork |
||
830 | 0 |
_aInnovation, entrepreneurship, management series. _pSmart innovation set ; _vv. 38. |
|
856 | 4 | 0 | _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781119887294 |
938 |
_aYBP Library Services _bYANK _n302633264 |
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994 |
_a92 _bINLUM |
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999 |
_c12852 _d12852 |