000 03885cam a2200613 a 4500
001 on1202465155
003 OCoLC
005 20240523125543.0
006 m o d
007 cr |||||||||||
008 201031s2020 enk ob 001 0 eng d
040 _aEBLCP
_beng
_epn
_cEBLCP
_dDG1
_dOCLCO
_dOCLCF
_dN$T
_dSFB
_dOCLCO
_dUKAHL
_dOCL
_dOCLCQ
_dOCLCO
_dOCL
_dOCLCQ
_dOCLCO
_dWSU
_dOCLCL
020 _a9781119779599
_q(electronic bk. ;
_qoBook)
020 _a1119779596
_q(electronic bk. ;
_qoBook)
020 _a1119779588
020 _a9781119779582
_q(electronic bk.)
020 _z9781786305831
020 _z1786305836
029 1 _aAU@
_b000068434291
035 _a(OCoLC)1202465155
050 4 _aT173.8
082 0 4 _a601
_223
049 _aMAIN
245 0 0 _aScience fiction and innovation design /
_cedited by Thomas Michaud.
264 1 _aLondon :
_bISTE, Ltd. ;
_aHoboken :
_bWiley,
_c2020.
300 _a1 online resource (230 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aInnovation in engineering and technology set ;
_vv. 6
505 0 _aTechnological Innovations in the Post-Apocalyptic World -- Using Science Fiction in Engineering Education -- Engineers Versus Designers -- Imaginary Worlds to Be Projected or to Be Criticized? Methodological Considerations -- Marsism, from Science Fiction to Ideology -- Quo Vadis Engineering? Science Fiction as a Means to Expand the Epistemic Boundaries of Technoscientific Innovation -- Design Fiction, Technotypes and Innovation -- Science Fiction, Innovation and Organization.
504 _aIncludes bibliographical references and index.
588 0 _aOnline resource, title from digital title page (viewed on April 21, 2021).
520 _aScience fiction is often presented as a source of utopia, or even of prophecies, used in capitalism to promote social, political and technoscientific innovations. Science Fiction and Innovation Design assesses the validity of this approach by exploring the impact this imaginary world has on the creativity of engineers and researchers. Companies seek to anticipate and predict the future through approaches such as design fiction: mobilizing representations of science fiction to create prototypes and develop scenarios relevant to organizational strategy. The conquest of Mars or the weapons of the future are examples developed by authors to demonstrate how design innovation involves continuous dialogue between multiple players, from the scientist to the manager, through to the designers and the science fiction writers.
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
650 0 _aTechnological innovations.
650 0 _aTechnology in literature.
650 0 _aScience fiction
_xHistory and criticism.
650 6 _aInnovations.
650 6 _aTechnologie dans la litt�erature.
650 7 _aScience fiction
_2fast
650 7 _aTechnological innovations
_2fast
650 7 _aTechnology in literature
_2fast
655 7 _aCriticism, interpretation, etc.
_2fast
700 1 _aMichaud, Thomas,
_eeditor.
758 _ihas work:
_aScience fiction and innovation design (Text)
_1https://id.oclc.org/worldcat/entity/E39PCGq7k7yTvBmJjVhpvBxhpP
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_aMichaud, Thomas.
_tScience Fiction and Innovation Design.
_dNewark : John Wiley & Sons, Incorporated, �2020
_z9781786305831
830 0 _aInnovation, entrepreneurship, management series.
_pInnovation in engineering and technology set ;
_vv. 6.
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781119779599
938 _aAskews and Holts Library Services
_bASKH
_nAH37736802
938 _aProQuest Ebook Central
_bEBLB
_nEBL6370369
938 _aEBSCOhost
_bEBSC
_n2647402
994 _a92
_bINLUM
999 _c12749
_d12749