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082 0 4 _a519.3
_223
049 _aMAIN
100 1 _aSavignac, Emmanuelle,
_eauthor.
245 1 4 _aThe gamification of work :
_bthe uses of games in the workplace /
_cEmmanuelle Savignac.
264 1 _aLondon, UK :
_bISTE Ltd :
_bWiley,
_c2016.
300 _a1 online resource (xxi, 176 pages)
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aFocus series
505 0 _aPrelude: Fun, Play, Game, Ludus & A Survey of Game Theories -- Games in Business -- Performativity of the Game: Games and the Structuring of Experience -- Conclusion: From the Territory to the Map.
504 _aIncludes bibliographical references and index.
588 0 _aPrint version record.
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
650 0 _aManagement games.
650 0 _aGames
_xSocial aspects.
650 0 _aOrganizational behavior.
650 0 _aGame theory.
650 2 _aGame Theory
650 6 _aTh�eorie des jeux.
650 6 _aJeux d'entreprise.
650 6 _aComportement organisationnel.
650 7 _aMATHEMATICS
_xApplied.
_2bisacsh
650 7 _aMATHEMATICS
_xProbability & Statistics
_xGeneral.
_2bisacsh
650 7 _aGame theory
_2fast
650 7 _aGames
_xSocial aspects
_2fast
650 7 _aManagement games
_2fast
650 7 _aOrganizational behavior
_2fast
650 7 _aGamification
_2gnd
758 _ihas work:
_aThe gamification of work (Text)
_1https://id.oclc.org/worldcat/entity/E39PCGVQTmbGXwBVRCpyd6KrYK
_4https://id.oclc.org/worldcat/ontology/hasWork
776 0 8 _iPrint version:
_aSavignac, Emmanuelle.
_tGamification of work.
_dLondon, UK : ISTE Ltd : Wiley, 2016
_z1786301237
_w(DLC) 2016958348
_w(OCoLC)1002043815
830 0 _aFocus series (London, England)
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781119384564
938 _aEBSCOhost
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938 _aProQuest MyiLibrary Digital eBook Collection
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