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019 _a913797722
020 _a9781119136323
_q(electronic bk.)
020 _a1119136326
_q(electronic bk.)
020 _a9781119136309
_q(electronic bk.)
020 _a111913630X
_q(electronic bk.)
020 _a1848218036
020 _a9781848218031
020 _z9781848218031
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035 _a(OCoLC)913375569
_z(OCoLC)913797722
050 4 _aQA76.9.H84
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082 0 4 _a004.01/9
_223
049 _aMAIN
100 1 _aLafourcade, Mathieu,
_eauthor.
245 1 0 _aGames with a Purpose (GWAPS) /
_cMathieu Lafourcade, Alain Joubert, Nathalie Le Brun.
264 1 _aLondon, UK :
_bISTE Ltd ;
_aHoboken, NJ :
_bJohn Wiley & Sons, Inc.,
_c2015.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
490 1 _aFocus series
490 1 _aCognitive science and knowledge management series
504 _aIncludes bibliographical references and index.
588 0 _aVendor-supplied metadata.
505 0 _aCover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing.
505 8 _a3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves.
505 8 _a4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations.
505 8 _a5.8.2. Forcing, players typology and error rateConclusion; What are the qualities and advantages of a good GWAP?; Players; For designers; Rotation of players; Cheating and vandalism; Social aspect: the group of players; Final thoughts; Bibliography; Index.
590 _aJohn Wiley and Sons
_bWiley Online Library: Complete oBooks
650 0 _aHuman computation
_xGames.
650 0 _aHuman-computer interaction.
650 0 _aData mining.
650 0 _aCognitive science.
650 0 _aKnowledge management.
650 2 _aData Mining
650 2 _aKnowledge Management
650 6 _aTraitement assist�e par l'humain
_xJeux.
650 6 _aExploration de donn�ees (Informatique)
650 6 _aSciences cognitives.
650 6 _aGestion des connaissances.
650 7 _aCOMPUTERS
_xComputer Literacy.
_2bisacsh
650 7 _aCOMPUTERS
_xComputer Science.
_2bisacsh
650 7 _aCOMPUTERS
_xData Processing.
_2bisacsh
650 7 _aCOMPUTERS
_xHardware
_xGeneral.
_2bisacsh
650 7 _aCOMPUTERS
_xInformation Technology.
_2bisacsh
650 7 _aCOMPUTERS
_xMachine Theory.
_2bisacsh
650 7 _aCOMPUTERS
_xReference.
_2bisacsh
650 7 _aCOMPUTERS
_xSocial Aspects
_xHuman-Computer Interaction.
_2bisacsh
650 7 _aCognitive science
_2fast
650 7 _aData mining
_2fast
650 7 _aHuman computation
_2fast
650 7 _aHuman-computer interaction
_2fast
650 7 _aKnowledge management
_2fast
655 7 _aGames
_2fast
700 1 _aJoubert, Alain,
_eauthor.
700 1 _aLe Brun, Nathalie,
_eauthor.
776 0 8 _iPrint version:
_aLafourcade, Mathieu.
_tGames with a Purpose (GWAPS).
_dHoboken : Wiley, �2015
_z9781848218031
830 0 _aFocus series (London, England)
830 0 _aCognitive science and knowledge management series.
856 4 0 _uhttps://onlinelibrary.wiley.com/doi/book/10.1002/9781119136309
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