Designing the internet of things / Adrian McEwen, Hakim Cassimally.
Material type:
- text
- computer
- online resource
- 9781118430637
- 1118430638
- 9781118430651
- 1118430654
- 9781119545293
- 1119545293
- Electronic apparatus and appliances -- Design and construction
- Ubiquitous computing
- Appareils �electroniques -- Conception et construction
- Informatique omnipr�esente
- COMPUTERS -- General
- Technologie �electronique
- Informatique
- Electronic apparatus and appliances -- Design and construction
- Ubiquitous computing
- Internet der Dinge
- Ubiquitous Computing
- Appareils �electroniques -- Conception et construction
- Informatique omnipr�esente
- Internet des objets
- Technology
- 621.4 23
- TK7880 .M3973 2014eb
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.
Includes bibliographical references and index.
The Internet of things : an overview -- Design principles for connected devices -- Internet principles -- Thinking about prototyping -- Prototyping embedded devices -- Prototyping the physical design -- Prototyping online components -- Techniques for writing embedded code -- Business models -- Moving to manufacture -- Ethics.
Print version record.
John Wiley and Sons Wiley Online Library: Complete oBooks
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