TY - BOOK AU - Clerc,Maureen AU - Bougrain,Laurent AU - Lotte,Fabien TI - Brain-computer interfaces T2 - Cognitive science series SN - 1119347556 AV - QA76.9.H85 U1 - 616.8/00285 23 PY - 2016/// CY - London, UK, Hoboken, NJ, USA PB - ISTE, Wiley KW - Human-computer interaction KW - Brain mapping KW - Brain-computer interfaces KW - Human-machine systems KW - Brain-Computer Interfaces KW - Man-Machine Systems KW - Brain Mapping KW - Cartographie c�er�ebrale KW - Interfaces cerveau-ordinateur KW - Syst�emes homme-machine KW - HEALTH & FITNESS KW - Diseases KW - General KW - bisacsh KW - MEDICAL KW - Clinical Medicine KW - Evidence-Based Medicine KW - Internal Medicine KW - fast N1 - Includes bibliographical references and index; Fields of Application. Brain-Computer Interfaces in Disorders of Consciousness / Jeremie Mattout, Jacques Luaute, Julien Jung, Dominique Morlet -- Medical Applications: Neuroprostheses and Neurorehabilitation / Laurent Bougrain -- Medical Applications of BCIs for Patient Communication / Francois Cabestaing, Louis Mayaud -- BrainTV: Revealing the Neural Bases of Human Cognition in Real Time / Jean-Philippe Lachaux -- BCIs and Video Games: State of the Art with the OpenViBE2 Project / Anatole Lecuyer -- Practical Aspects of BCI Implementation. Analysis of Patient Need for Computer Interfaces / Louis Mayaud, Salvador Cabanilles, Eric Azabou -- Sensors: Theory and Innovation / Jean-Michel Badier, Thomas Lonjaret, Pierre Leleux -- Technical Requirements for High-quality EEG Acquisition / Emmanuel Maby -- Practical Guide to Performing an EEG Experiment / Emmanuel Maby -- Step by Step Guide to BCI Design with OpenViBE. OpenViBE and Other BCI Software Platforms / Jussi Lindgren, Anatole Lecuyer -- Illustration of Electrophysiological Phenomena with OpenViBE / Fabien Lotte, Alison Cellard -- Classification of Brain Signals with OpenViBE / Laurent Bougrain, Guillaume Serriere -- OpenViBE Illustration of a P300 Virtual Keyboard / Nathanael Foy, Theodore Papadopoulo, Maureen Clerc -- Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force / Anton Andreev, Alexandre Barachant, Fabien Lotte, Marco Congedo -- Societal Challenges and Perspectives. Ethical Reflections on Brain-Computer Interfaces / Florent Bocquelet, Gaelle Piret, Nicolas Aumonier, Blaise Yvert -- Acceptance of Brain-Machine Hybrids: How is Their Brain Perceived In Vivo? / Bernard Andrieu -- Conclusion and Perspectives / Maureen Clerc, Laurent Bougrain, Fabien Lotte; Specialized N2 - Brain?computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.?This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives. The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.?Brain?computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.?This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology. This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives. The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI UR - https://onlinelibrary.wiley.com/doi/book/10.1002/9781119332428 ER -