Designing the internet of things /
Adrian McEwen, Hakim Cassimally.
- 1 online resource (xi, 324 pages) : illustrations
Includes bibliographical references and index.
The Internet of things : an overview -- Design principles for connected devices -- Internet principles -- Thinking about prototyping -- Prototyping embedded devices -- Prototyping the physical design -- Prototyping online components -- Techniques for writing embedded code -- Business models -- Moving to manufacture -- Ethics.
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.
FBC86633-19B5-4219-949A-2F0DB603F1BD OverDrive, Inc. http://www.overdrive.com
Electronic apparatus and appliances--Design and construction. Ubiquitous computing. Appareils �electroniques--Conception et construction. Informatique omnipr�esente. COMPUTERS--General. Technologie �electronique. Informatique. Electronic apparatus and appliances--Design and construction Ubiquitous computing Internet der Dinge Ubiquitous Computing Appareils �electroniques--Conception et construction. Informatique omnipr�esente. Internet des objets. Technology.