TY - BOOK AU - Magnenat-Thalmann,Nadia AU - Thalmann,Daniel TI - Handbook of virtual humans SN - 0470023198 AV - TJ211 .H266 2004 U1 - 629.892 22 PY - 2004/// CY - Chichester, England, Hoboken, NJ PB - Wiley KW - Robotics KW - Artificial intelligence KW - Virtual reality KW - Artificial Intelligence KW - Virtual Reality KW - Robotique KW - Intelligence artificielle KW - R�ealit�e virtuelle KW - artificial intelligence KW - aat KW - virtual reality KW - TECHNOLOGY & ENGINEERING KW - bisacsh KW - fast KW - Virtuele werkelijkheid KW - gtt KW - Mensen KW - Computeranimatie KW - Computer Science N1 - Includes bibliographical references (pages 400-436) and index; Handbook of Virtual Humans Contents Preface List of Contributors List of Figures List of Tables 1 An Overview of Virtual Humans 2 Face Cloning and Face Motion Capture; 3 Body Cloning and Body Motion Capture 4 Anthropometric Body Modeling 5 Body Motion Control 6 Facial Deformation Models 7 Body Deformations 8 Hair Simulation 9 Cloth Simulation; 10 Expressive Speech Animation and Facial Communication 11 Behavioral Animation 12 Body Gesture Recognition and Action Response 13 Interaction with 3-D Objects 14 Groups and Crowd Simulation; 15 Rendering of Skin and Clothes 16 Standards for Virtual Humans Appendix A: Damped Least Square Pseudo-Inverse J(+l) Appendix B: H-Anim Joint and Segment Topology; Electronic reproduction; [Place of publication not identified]; HathiTrust Digital Library; 2010 N2 - Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans UR - https://onlinelibrary.wiley.com/doi/book/10.1002/0470023198 ER -