TY - BOOK AU - Salmond,Michael TI - Video game level design: how to create video games with emotion, interaction and engagement SN - 9781501380907 AV - QA76.76.C672 S26 2021eb U1 - 794.8 23 PY - 2021/// CY - London, England PB - Zed Books KW - Level design (Computer science) KW - Video games KW - Psychological aspects KW - Computer games design KW - bicssc KW - Electronic books N1 - Includes bibliographical references and index; -- 1. What Is Level Design? -- 2. Creating Immersive, Believable Worlds -- 3. Design for Narrative -- 4. Environment Design vs Level Design -- 5. Building Worlds -- 6. Design for Single & Multiplayer -- 7. Level Design is Agile Design -- 8. The Language of Level Design -- 9. Prototyping Level Design -- 10. The Game Is the Level, the Level Is the Game -- 11. Communication and Final Touches -- 12. Where to Next?; Abstract freely available; full-text restricted to individual document purchasers; Also published in print N2 - "Explains what level design is and how to use it to make engaging video games"-- UR - https://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections ER -