3D game development with Unity (Record no. 5526)
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000 -LEADER | |
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fixed length control field | 02016cam a2200505Mi 4500 |
001 - CONTROL NUMBER | |
control field | 9780429328725 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | FlBoTFG |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240213122829.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr |n||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220212s2022 flu ob 001 0 eng d |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | OCoLC-P |
Language of cataloging | eng |
Transcribing agency | OCoLC-P |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000547719 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 100054771X |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780429328725 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 0429328729 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781000547733 |
Qualifying information | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1000547736 |
Qualifying information | (electronic bk. : EPUB) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367349219 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367349213 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780367349189 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 0367349183 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1201/9780429328725 |
Source of number or code | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1296417762 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC-P)1296417762 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM |
Subject category code subdivision | 012040 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM |
Subject category code subdivision | 014000 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UG |
Source | bicssc |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8/1526 |
Edition number | 23 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Lanzinger, Franz, |
Relator term | author. |
245 10 - TITLE STATEMENT | |
Title | 3D game development with Unity |
Medium | [electronic resource] / |
Statement of responsibility, etc. | Franz Lanzinger. |
250 ## - EDITION STATEMENT | |
Edition statement | First edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Boca Raton : |
Name of producer, publisher, distributor, manufacturer | CRC Press, |
Date of production, publication, distribution, manufacture, or copyright notice | 2022. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource |
520 ## - SUMMARY, ETC. | |
Summary, etc. | "This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. Blender, the top open source 3D modeling and animation package, is also introduced"-- |
Assigning source | Provided by publisher. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | OCLC-licensed vendor bibliographic record. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS / Computer Graphics / Game Programming & Design |
Source of heading or term | bisacsh |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTERS / Computer Science |
Source of heading or term | bisacsh |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games |
General subdivision | Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Three-dimensional display systems. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Unity (Electronic resource) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | Taylor & Francis |
Uniform Resource Identifier | <a href="https://www.taylorfrancis.com/books/9780429328725">https://www.taylorfrancis.com/books/9780429328725</a> |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | OCLC metadata license agreement |
Uniform Resource Identifier | <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a> |
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