NLU Meghalaya Library

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Blender 2D animation : (Record no. 5083)

MARC details
000 -LEADER
fixed length control field 07625cam a2200553Ki 4500
001 - CONTROL NUMBER
control field 9781003218135
003 - CONTROL NUMBER IDENTIFIER
control field FlBoTFG
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240213122826.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu---unuuu
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210826s2021 xx eo 000 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency OCoLC-P
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency OCoLC-P
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781003218135
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 100321813X
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000462494
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000462498
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000462425
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1000462420
Qualifying information electronic book
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781032110349
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781032110325
024 8# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1201/9781003218135
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1265298033
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC-P)1265298033
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number TR897.72.B55
Item number B53 2021
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 012000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 071000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM
Subject category code subdivision 014000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UB
Source bicssc
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 777/.7
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Blain, John M.,
Dates associated with a name 1942-
Relator term author.
245 10 - TITLE STATEMENT
Title Blender 2D animation :
Remainder of title the complete guide to the Grease pencil /
Statement of responsibility, etc. John M. Blain.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [Place of publication not identified] :
Name of producer, publisher, distributor, manufacturer A K Peters/CRC Press,
Date of production, publication, distribution, manufacture, or copyright notice 2021.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (xxvi, 218 pages).
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note IntroductionPreambleDownload & Install BlenderStarting the Blender ProgramThe Graphical User Interface1.1 The Graphical User Interface (GUI)1.2 EditorsThe 3D Gui Diagram1.3 The 3D Animation Workspace1.4 Drawing with the Grease Pencil1.5 The Grease Pencil1.6 Hiding Annotations1.7 The Transition to 2D DrawingThe 2D GUI Diagram1.8 Changing to the 2D Animation Workspace1.9 The 2D Animation Workspace1.10 The 2D Viewport Editor1.11 Editor Controls - Buttons, Icons and SlidersDrawing Strokes2.1 Drawing a Stroke2.2 Drawing a Stroke (Continued)2.3 Erasing Strokes2.4 Stroke Lines and Fill2.5 Stroke Colors - Material Color Mode2.6 Stroke Colors - Vertex Color Mode2.7 Mixing Colors2.8 Texture Strokes2.9 Stroke Color Workspace2.10 Tinting Strokes2.11 New Stroke TypesStrokes Tools3.1 The Tool Panel3.2 The Fill Tool3.3 The Cutter Tool3.4 The Eyedropper Tool3.5 The Line Tool3.6 The Polyline Tool3.7 The Arc Tool3.8 The Curve Tool3.9 The Box Tool3.10 The Circle ToolStrokes Brushes4.1 Brush Type4.2 Brush Types4.3 Adding New Brush Types4.4 Customising a Brush Type4.5 Downloading and Appending BrushesUsing a Drawing Tablet5.1 Emulating a Three Button Mouse5.2 Blender Preferences Editor5.3 2D Viewport Editor Controls5.4 Tablet Properties5.4 Wacom Intous 3D Table PropertiesThe Canvas Explained6.1 The Canvas6.2 The Canvas - Another way6.3 Renaming and Adding Layers6.4 Adding Preconstructed Strokes6.5 Appending Strokes6.6 Using Appended Stroke Types6.7 Browse Material to be Linked6.8 Adding 3D Objects6.9 Adding a Canvas6.10 The Canvas GridStroke Placement7.1 Placing Strokes7.2 2D Viewport Header Stroke Placement Controls7.3 Object Origin7.4 Origin: Stroke Placement7.5 3D Cursor: Stroke Placement7.6 Surface: Stroke Placement7.7 Stroke: Stroke Placement7.8 Aligning and Locking Strokes7.9 Drawing GuidesBackground Image Tracing8.1 Tracing8.2 Drag and Drop Method8.3 Add Image Method8.4 The File browser Editor8.5 TracingSmoothing and Editing Strokes9.1 Editing Strokes9.2 2D Viewport Editor Modes9.3 Editing in Object Mode9.4 Editing in Edit Mode9.5 Proportional Editing9.6 Edit Mode Manipulation Tools9.7 Edit Mode Editing Tools9.8 Editing in Sculpt Mode9.9 Editing with ModifiersStroke Effects10.1 Viewport Shading Options10.2 Stroke Effects10.3 Viewport Display10.4 Flip Effect10.5 Blur Effect10.6 Pixelate10.7 Shadow10.8Wave Distortion10.9 Multiple EffectsAnimating Strokes11.1 Dope Sheet and Timeline Editors11.2 Timeline Animation Play Buttons11.3 Animation Action11.4 Animation Time11.5 Number of Frames11.6 Set up the Scene11.7 Interpolation11.8 Onion Skinning11.9 Timeline Manipulation11.10 Perpetual Motion11.11 Remember the Outliner Editor11.12 The Walk Cycle and Animation11.13 Keyframes and PosingAnimating a Character12.1 The Storyboard12.2 Organising the Outliner Editor12.3 Animating a Character12.4 Movement in the Scene12.5 Walk Cycle Reference Image12.6 Create a Dedicated Sketch Material12.7 Sketching a Pose12.8 Playing the Animation12.9 Scaling and Positioning Keyframes in the Timeline12.10 The Time Offset Modifier.12.11 Animating the Scene Background12.12 Background Image12.13 In PerspectiveArmatures in Animation13.1 The Armature13.2 Multiple Bones13.3 Armature Display13.4 Armature Posing13.5 Parenting with Automatic Weights13.6 Understanding Parenting13.7 Cancel Parenting13.8 Parenting with Envelope Weights13.9 Vertex Groups13.10 Animation KeyframesWrap up and Render14.1 Eevee Render in the Properties Editor14.2 Render Preview14.3 Rendering an Image14.4 Rendering a Video Clip14.5 Video CodecsNavigate and Save15.1 Files and Folders15.2 Creating a Folder15.3 Saving a File15.4 Windows File Explorer15.5 Windows File Explorer Diagram15.6 Blender File Browser15.7 Opening Files15.8 File Browser Header Features15.9 Make a New Folder15.10 Display Options15.11 Saving Your Work15.12 The Concept of Files15.13 The Append or Link Command15.14 Importing ObjectsCreating New Scenes16.1 The Storyboard16.2 Extend the Sequence16.3 Adding a Scene16.4 Create Video ClipsMovie Making17.1 Video Editing Workspace17.2 Placing Files in the VSE17.3 Audio Files - Sound17.4 Precision File Placement17.5 Viewing the Video File17.6 Video File Properties / Modifiers17.7 Erasing (Deleting) a File from the VSE17.8 The Add Button17.9 Cutting Video Strips17.10 Rendering the Movie17.11 SummaryGrease Pencil Modeling18.1 Modeling using the Grease Pencil18.2 Modeling a Stroke18.3 Shaping Strokes18.4 Combining and Converting Strokes18.5 Modeling From Strokes18.6 Modeling Workspace.18.7 Modeling a DragonUsing Add-Ons19.1 Add-ons From the Internet19.2 Download the Add-on19.3 Installing the Python File19.4 Add-on - Another WayInternet ResourcesIndex
520 ## - SUMMARY, ETC.
Summary, etc. This book describes how to access the Grease Pencil component in Blenderand create 2D Animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D Animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free open-source 3D Computer Graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games. Key Features: The first comprehensive beginner's guide to the Grease Pencil component of Blender Facets of operation are explained in short concise chapters with cross references Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note OCLC-licensed vendor bibliographic record.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer animation.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Blender (Computer file)
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Grease pencil.
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTERS / Computer Graphics / General
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTERS / Computer Animation
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element COMPUTERS / Computer Science
Source of heading or term bisacsh
856 40 - ELECTRONIC LOCATION AND ACCESS
Materials specified Taylor & Francis
Uniform Resource Identifier <a href="https://www.taylorfrancis.com/books/9781003218135">https://www.taylorfrancis.com/books/9781003218135</a>
856 42 - ELECTRONIC LOCATION AND ACCESS
Materials specified OCLC metadata license agreement
Uniform Resource Identifier <a href="http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf">http://www.oclc.org/content/dam/oclc/forms/terms/vbrl-201703.pdf</a>

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