Quests : design, theory, and history in games and narratives /
Howard, Jeff, 1978-
Quests : design, theory, and history in games and narratives / Jeff Howard. - Second edition. - 1 online resource : illustrations
"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--
9781003138266 1003138268 9781000576450 1000576450 9781000576405 100057640X
10.1201/9781003138266 doi
COMPUTERS / Computer Graphics / Game Programming & Design
Video games--Authorship.
Quests (Expeditions)
Quests (Expeditions) in literature.
GV1469.34.A97
794.8/3
Quests : design, theory, and history in games and narratives / Jeff Howard. - Second edition. - 1 online resource : illustrations
"Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design"--
9781003138266 1003138268 9781000576450 1000576450 9781000576405 100057640X
10.1201/9781003138266 doi
COMPUTERS / Computer Graphics / Game Programming & Design
Video games--Authorship.
Quests (Expeditions)
Quests (Expeditions) in literature.
GV1469.34.A97
794.8/3